FLTigger opened this issue on Apr 21, 2001 ยท 14 posts
JKeller posted Sat, 21 April 2001 at 9:21 PM
Must have been typing my reply when you submitted your last one, FLTrigger. If you want to fully animate your character in Lightwave/Max/Maya you would have to assigne it bones/skeligons, IK and weightmaps and basically re-setup each and every character. It's a lot of work, but atleast you can skip modelling the character from scratch.