FranOnTheEdge opened this issue on Sep 01, 2006 · 14 posts
Quest posted Mon, 11 September 2006 at 7:09 PM
From the imported heightmap Bryce will create a terrain based on the resolution you’ve set in the terrain editor. In order to gain access to the individual building structures you will need to export from Bryce to “.obj. format. Unfortunately Bryce creates very large meshes even when you set the export size to 64x64 resolution, which would ordinarily bring most machines to their knees depending on the size of the model. Here I’ve subdivided my heightmap so as not to choke my machine when importing as an obj file into Wings3D and 3D Studio Max from Bryce. See illustrations.