![](https://live.cdn.renderosity.com/forum/comments/2778992/file_353946.jpg)
All in all I personally do not think that it is worth the trouble of subdividing terrains and nitpicking through UVMapper, a very tedious and time consuming task indeed. If your intent is to produce high-level detail models throughout an animation then the way to do that is the long way, by hand.
Hope you can utilized some of this information in your quest.