Forum: Carrara


Subject: Carrara 6 wish list ?

ddaydreams opened this issue on Aug 12, 2006 · 42 posts


sparrownightmare posted Tue, 12 September 2006 at 11:53 AM

Hmmm Here goes.

1.  Make aura and soe of the other special light effects internal, not post render.  That way you can get a better idea of what they will look like in test renders.  Also improve the controls for them to add more features.

2.  A more robust and effecient rendering engine.  I am sick and tired of doing a render with several poser figures and other objects in it, only to have the render crash after 10 hours of rendering, usually at an annoying 90% complete or so.

3.  Improve transposer to make the imported figures more effecient and use less RAM

4.  A better realistic sky system, preferably with a starfield option and the option of adjusting moon size, color etc for more customizeable night time lighting scenes.

5.  A better light option for light with sunlight and moonlight.  Make it so you can position the moonlight source and see it visibly as an object in the assembly room.  This will really help lining up objects for proper lighting.

6.  Improve the shading domain system to allow you to create shading domains on both internal and imported objects on the fly in a similar manner to how layers are created in layered list shaders.

7  Add preset lighting options for items such objects as candle flames, or flames in a fire.  Also add objects to which they can be assigned.  A fire object would be great to save a ton of time when making fireplaces and campfires as well as candles and torches.

8  Add some more basic and advanced shaders for items such as fire, man made materials such as metal grids, fabrics etc.

9.  Add a sea spray / foam option for making things like realistic surf rolling in against seaside cliffs.

10 improve the terrain editor with more options and filters.  Add in some more options for terrain modifying tools.    The ability to import all settings from terragen files would be great.

 

Well thats all I can think of for now.