Forum: Poser - OFFICIAL


Subject: Modeling and managing "bent" morphs?

MrGorf opened this issue on Sep 09, 2006 ยท 19 posts


MrGorf posted Tue, 12 September 2006 at 8:34 PM

Hey ianr, that is a good tip about Morph Master Pro. Unfortunately, I have a Mac so I can't use it! :(

And ockham, thank you so much for writing that script. I am studying it to see how it works. Again, due to the Mac version of Poser balking at Tk stuff, I would need to snip-snip a bit of that script to see it in action.

By the way, this is not a good time to tell me I need a new computer! ;-)

One thing about magnets: they are good at pulling on things, not so good for flattening things. Well, maybe they are, but I'm not quite that adept at magnets. Of course, if Poser had its own vertex modelling, we'd be golden! Ha ha. A "higher end Poser" indeed, amacord...

Yes, I am amazed that there isn't more interest in this... Of course, I was really hinting at MIKI'S KNEES... But there are many, many figures who could use a little help, especially in the elbows.

This is slightly off topic... A curious issue that I'm not sure anyone has addressed: joint controlled morphs leave a bit to be desired. The problem with the ones I've seen is that while they look good when the joint is fully bent, they should not kick in starting at zero bend. That is, DAZ characters' knees start flattening out proportionately right away, which makes, say, a 90 degree knee bend look really weird. I'm thinking of Vicky's armpit area as a problematic example.

That said, I think this whole bendy business has a long way to go. I think this is one of the major things standing in the way of Poser figures looking more natural.

Thanks to everyone for your input. I'll have to play around with that script some more, ockham.