MrGorf opened this issue on Sep 09, 2006 ยท 19 posts
VK posted Wed, 13 September 2006 at 4:14 AM
Sometimes the following method works: 1. Be sure all dials of your figure are zero. 2. Bend the shin to 130 degrees. 3. Export the bent shin and thigh as "shinr130.obj" and "thighr130.obj", for example. 4. Import shinr130 and thighr130 in your modeler and correct the joint. 5. Export corrected "newshinr130.obj" and "newthighr130.obj" from modeler. 6. To create the final MTs, load the figure obj in Poser and spawn props for rThigh and rShin. 7. Load two MTs on prop rThigh: (1) "thighr130.obj" as "shape 1", (2) "newthighr130.obj" as "shape 2". 8. Load two MTs on prop rShin: (1) "shinr130.obj" as "shape 1", (2) "newshinr130.obj" as "shape 2". 9. Set the new MT dials on props rThigh and rShin to shape 1 = -1 shape 2 = 1. "shape 1" is the uncorrected bent object. "shape 2" is the corrected bent object. The MT values -1 and 1 will cancel out the bend deformation and keep only the correction deformation. 10. If you're happy with the resulting shape, export props rThigh and rShin with the above MT settings as "thighrCMT.obj" and "shinrCMT.obj". The exported objs are the morph targets for the "KneeBendFix" MTs. 11. Load your figure from the .cr2 library. Load MTs "thighrCMT.obj" and "shinrCMT.obj" on actors rThigh and rShin. 12. When you bend the shin and set the correction MTs to 1, the resulting joint should look like the corrected shape you made in your modeler.