jartz opened this issue on Sep 14, 2006 · 17 posts
jartz posted Thu, 14 September 2006 at 6:23 PM
Responding back.
The only thing I did, when I first exported my V3 body to my modeller was uncheck "As Morph Target", because while modelling it with my modeller, the seams would come apart. I didn't go under UVMapper, so all I did was do it under my modeller. All I have is just the Materials itself, not the groups, or what is called actors...
So, do I go by UV mapper and get the groups in there that way, or is it a 'no go'?
Maybe that's what's wrong.
Many thanks,
JB
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x