jartz opened this issue on Sep 14, 2006 ยท 17 posts
4blueyes posted Thu, 14 September 2006 at 6:30 PM
I guess it will be a good idea to try to export the body exactly with all the parts how you exported it before but with "Include the Existing Groups in polygon groups" then in UVMapper Classic (the free one) export the uvs with "Export Group names, material names and uvmapper regions" checked. Then you can load your morph into the UVMapper and import the previously saved UVs and save the obj back, preferrably under some other name. This way you can ba sure that the UVMapping is identical on V3 and your morph. Hope it is not the most complicated route ... Michal 4blueyes