Forum: Poser - OFFICIAL


Subject: Created V3's body and load the Morphs... Has anyone tried this?

jartz opened this issue on Sep 14, 2006 · 17 posts


jartz posted Thu, 14 September 2006 at 7:15 PM

Hello again,

"I guess it will be a good idea to try to export the body exactly with all the parts how you exported it before but with "Include the Existing Groups in polygon groups" then in UVMapper Classic (the free one) export the uvs with "Export Group names, material names and uvmapper regions" checked. Then you can load your morph into the UVMapper and import the previously saved UVs and save the obj back, preferrably under some other name.

This way you can ba sure that the UVMapping is identical on V3 and your morph.

Hope it is not the most complicated route ...

Michal
4blueyes"

Tried that method.  It didn't work out as I wanted it to.

Upon going to UV Mapper, it claims that the Obj. itself don't have UV coordinates, so I have to create one -- I didn't bother to get into that.

It appears that when I exported my Object file from Poser, I didn't select it at first as to why I am having this problem.

I'll begin to start over from what I did so far, but what would burn me up is to work with a V3 obj. I use with added V3 Body Injection morphs, export it from Poser and check or uncheck which method to use (I avoid checking the "As Morph Target", as I would love the V3 Body Injections I created), send to my modeller (Hexagon 2), and work with V3, having all of her seams showing and tearing up.

I'll find a way to get through this.

At least my V3 head that I made was less then a hassle.

(excuse my frustration and all)

I appreciate your advice and help at this point -- most appreciated.

If any info you come up, I would be satified.

Thanks in advance,

JB

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x