Forum: Bryce


Subject: Question about DAZ Bryce 5.5 and Studio

tom271 opened this issue on Sep 14, 2006 · 15 posts


Starship_Yard posted Thu, 14 September 2006 at 7:45 PM

The Studio / Bryce interface is from Studio to Bryce.  Start Bryce, and then click on the blue D|S button to go into DAZ Studio.  Then load whatever you want (though it takes some experimenting as larger scenes with multiple items sometimes get very difficult to import) into Studio and then click the Bryce button or exit Studio to transfer the items into Bryce.

I'll start up Bryce and build up some terrain or scene.  Then I'll open D|S through the link button (blue button).  In DAZ Studio I'll open a previously saved scene or build up a scene (figures, props, etc.), set the poses, etc. the way I want them and then return to Bryce (exit D|S or hit the Bryce button).  Bryce will now import the Studio items converting them into a Bryce item.  Once the items are in Bryce you can use Bryce's tools to move them around and rescale them, etc.

Be careful with the size.  I find I can usually do a vehicle plus a couple of figures, but much more than that and I'll crash Bryce during the transfer.  Once the items are in Bryce, you can break their link to D|S which will allow you to go back into DAZ Studio and bring more things in.  In the following scene, I was able to build and texture all 5 jets in D|S and then pull them through the D|S Link into Bryce to render.  The jets were built from Davorama FVCS and each has 5-6 different texture maps (times 3 schemes) so it is a fairly complex transfer.  As long as I did the transfer using a new session of Windows (ala just rebooted) with Bryce all that I loaded, it went very smoothly.  If I'd been in and out of a lot of other programs and hadn't rebooted for several days there was an 80-90% chance Bryce would crash during the transfer.

Brett

 

http://excalibur.renderosity.com/mod/gallery/index.php?image_id=1290296

I don't believe it's currently possible to bring an object directly into Bryce and then send it to D|S.