webmonster opened this issue on Sep 17, 2006 · 13 posts
Starkdog posted Sun, 17 September 2006 at 8:25 PM
Hmmm,
I'll have to look at the Hex file, but here's something you can do. First, I'd set material zones, i.e. blade, hook, spikes, bands, etc. Next, I'd set the corresponding polys to the material zones. I would then hide/show the selected zones, and map them within Hexagon- yes it is somewhat tricky. I can't remember the exact site, but there should be a video tutorial on UV mapping a giraffe within Hex2- Polyloop.net perhaps? If you haven't done it yet, I used Tashar59's tutorial on PoserPros on using a character as a "joint dummy" with each bodypart a different color. Using this method, I'd select the polys for the chest, rCollar, rShldr, rForeArm, etc. and extract them as a separate object, renaming them accordingly. Finally, I would group all the separate body parts together, and export as an obj. Try loading the object into Poser and see how it looks. You could either use the setup room or hack a cr2 to create the figure. I hope this helps.- Starkdog