Forum: Poser - OFFICIAL


Subject: So I made this bit o armor ya see....

webmonster opened this issue on Sep 17, 2006 · 13 posts


Starkdog posted Sun, 17 September 2006 at 9:19 PM

Ok,

I'm back with a picture.  What I did was make a t-shirt for Irina, using a scaled up version of her.  I made each body part a contrasting color to make grouping easier.  Because of Hexagon's quirks, I didn't establish any material zones.  If you plan to use MarkDC's Auto Group Editor and Quick Conform, go ahead and set materials - cloth, trim, hem, straps, etc.  For some reason, Hex "forgets" material zones when chopping up a model.  Anyways, I made the shirt transparent, and selected polygons that fit along Irina's chest.  I then used the extract tool to "remove" these polys from the main model into a separate model.  I then labled this model chest.  I did the same process for the hip, abdomen, and collars.  I then used the group "chain icon" to group all the different parts together.  This makes it easier to export the model.  I double check that my normals are ok, and then I save the model out as an obj, but scaled down to Poser scale.  I then load the t-shirt into Poser, and check for fit.  I then hack the SP3Blank cr2, saving it as Irina Tshirt.cr2.  I load the shirt and conform it to Irina.  I put her through some poses to check for pokethrough.  Even though I am doing this out of order now, I re-open the Hex file and make my material zones.  I get mad at the UV setup, so I usually map in UVMapper pro.  I hope this is a clearer picture of part of the process. -Starkdog