webmonster opened this issue on Sep 17, 2006 · 13 posts
Starkdog posted Sun, 17 September 2006 at 9:19 PM
I'm back with a picture. What I did was make a t-shirt for Irina, using a scaled up version of her. I made each body part a contrasting color to make grouping easier. Because of Hexagon's quirks, I didn't establish any material zones. If you plan to use MarkDC's Auto Group Editor and Quick Conform, go ahead and set materials - cloth, trim, hem, straps, etc. For some reason, Hex "forgets" material zones when chopping up a model. Anyways, I made the shirt transparent, and selected polygons that fit along Irina's chest. I then used the extract tool to "remove" these polys from the main model into a separate model. I then labled this model chest. I did the same process for the hip, abdomen, and collars. I then used the group "chain icon" to group all the different parts together. This makes it easier to export the model. I double check that my normals are ok, and then I save the model out as an obj, but scaled down to Poser scale. I then load the t-shirt into Poser, and check for fit. I then hack the SP3Blank cr2, saving it as Irina Tshirt.cr2. I load the shirt and conform it to Irina. I put her through some poses to check for pokethrough. Even though I am doing this out of order now, I re-open the Hex file and make my material zones. I get mad at the UV setup, so I usually map in UVMapper pro. I hope this is a clearer picture of part of the process. -Starkdog