RodB opened this issue on Sep 17, 2006 · 19 posts
kuroyume0161 posted Mon, 18 September 2006 at 6:28 AM
Pose, animate, morph, texture, parent, conform within C4D. Master/slave relationships are supported, so FBM, PBM, JCM, ERC (etc.) work.
There is a long way to go beyond this (alternate geometry, IK, Point At, BVH import, and so forth), but it is a start. :)
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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