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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Tips for moving NON HUMAN poser models


ttheterr ( ) posted Mon, 18 September 2006 at 1:35 PM · edited Wed, 27 November 2024 at 2:41 AM

Hey all - here's my situation. I'm trying to create a "walking sequence" for a NON human poser model (see image). Does anyone know of an add-on I could use that could handle something like this? As you can see from the image it's one of those "star wars" type of figures - it has the "Poses" which are wonderful and I've tried switching right foot to left and back but it just comes out looking like the figure is doing the dog paddle.

Doing it by hand is also a pain since everything is independent of each other, when I move the "hip" or the "waist", nothing else moves with it. ARGGH!!

FYI: I'm using Poser 5 (still) and it's on a Mac.

Any help would be appreciated.

 


nruddock ( ) posted Mon, 18 September 2006 at 2:45 PM

Try parenting the seperate parts to a Ball prop (which you make invisible).
If that doesn't suit you movement needs you could make a dummy skeleton out of several props and rig that to provide suitable parenting locations.


ttheterr ( ) posted Mon, 18 September 2006 at 3:08 PM

Hm... interesting. So this way I'm not trying to move my figure on its own axis but I parent it to a "ball" prop and drag the ball to where I want the figure to move. That sounds like something worth trying... I'm still on the lookout for a third party "walk designer" though... maybe it's just the lazy in me. :o)

Thanks nruddock


Miss Nancy ( ) posted Mon, 18 September 2006 at 3:15 PM

turn on IK and move the feet (xtrans, ytrans, ztrans)? (turn off bending for the figure)



nruddock ( ) posted Mon, 18 September 2006 at 6:18 PM

Quote - I'm still on the lookout for a third party "walk designer" though... maybe it's just the lazy in me.

If the dummy skeleton is rigged with the same bones as a figure that works in the WalkDesigner you might (and I stress might) be able to conform it to the WD figure (after appropriate scaling of body parts)
You might get away with just applying a WD generated animation to the dummy skeleton.


ttheterr ( ) posted Tue, 19 September 2006 at 9:22 AM

nice nice nice nruddock - I never even thought to try that. good idea and I appreciate it. Now all I need to do is skip out of work so I can go home and try it. :o)   Don't know if it would work but parenting foot to foot, leg to leg etc. "sounds" logical. make the skeleton invisible and boom.... it's worth a shot.

Thanks all - it's appreciated and I'll let you know if it works or not.


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