Forum: Poser - OFFICIAL


Subject: DAZ Studio to Poser 5 Conversion

shg0816 opened this issue on Sep 14, 2006 · 59 posts


Netherworks posted Tue, 19 September 2006 at 2:59 PM

No, I don't think there should be a D/S vs Poser discussion either, again both programs have their merits and once there is a point that you can slip from one into the other, the users of both programs "win". ;)  Sometimes I like to use D/S pantomine to pose and then convert the results for use in Poser - that sort of thing.  Why not use the (perceived) strengths to facilitate what you're doing?  I am.

Forgive me if I'm incorrect but pwShader is a shader "system" which adds functionality.  Oliver's shaders use an existing system already present in Poser 6.  pwGhost adds functionality to D/S also.  I have these but have not had the time to play that I'd like too :)

It isn't fair game at all to list import/export plugins.  I wouldn't consider FBX an must-have for DAZ Studio.  I doubt most users would get anything out of it.  Nor would the Poser users that don't have Cinema, Maya and/or 3DS plugs.  Frankly I wouldn't have use for any of them even though I am a C4D user and that's according to how I use C4D (purely as a modeler).

I completely agree with you Dan, both Poser and DAZ Studio have hurdles to get past with regards to industry perception.  That's going to take shrinking the "swelled heads" as more and more industry level 3D applications become affordable to a hobbiest or personal level market, and that's been slowly happening over the last few years.  Poser and D/S need to share some thanks in making that happen, along with packages that are wallet friendly like Silo, Amorphium Pro and several apps sold by both DAZ and efrontier.

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