RyanSpaulding opened this issue on Sep 19, 2006 · 27 posts
RyanSpaulding posted Wed, 20 September 2006 at 7:24 PM
Think again :)
I advised my bosses NOT to purchase Vue 6...that I see no real useful improvement for Arch Vis. Yeah, they're making things like Ecosystems better, Godrays, Clouds, but that has NO use at an architectural firm.
Point being, 95% of geometry I create is from an external source...not built IN Vue. It simply cant handle imported items very well. It's good at instancing and vegetation, but as far as lighting, speed of render, realism of materials, stability, precision texture mapping, memory management, and ease of use (for arch vis) go, it's simply not up to snuff.
If it were ME personally, I'd check Vue 6 out. But since it's for a job with deadlines and a bigger budget than my wallet, I'm pushing elsewhere. I'll stick with displacement grass and VRay proxies vs this.
I mean, my scene that consisted of 3 buildings, 3 sets of Lowpolygon3d people, about 20 Lowpolygon3d autos, and 10 placed trees...should NOT crash with 2GB memory. That's simply not enough going on. I wasn't able to add grass (had to use a texture), flowers, a horizon of trees...nothing like that. That's rediculous IMO. The scene used over 750MB or the ram while just sitting there, doing nothing. Not when rendering...when SITTING THERE.
I was highly disappointed in Vue's performance in this project.
I'll give it this though, it WILL pump out a nice image of the marina I'm doing next week. Now THAT is something it can do well.
-Ryan Spaulding
VueRealism.Com