scott8539 opened this issue on Sep 20, 2006 ยท 15 posts
AntoniaTiger posted Thu, 21 September 2006 at 12:35 PM
Feed a texture into the color input of a Sphere Map node, and the output from that into the Reflection input of the material. One of the IBL textures in P6 would work, or one of the reflection-map textures which come with Poser. Also, instead of (0,0,0) black, use a very dark grey.