XFX3d opened this issue on Sep 21, 2006 ยท 47 posts
XFX3d posted Thu, 21 September 2006 at 3:33 PM
Q: Any mapping details?
A: Not mapped yet. Goal is a pelt map but without a seam up the outside of the arm. That seam right through the most likely place to have a tattoo on David and Vicky always bugged hell out of me.
Additionally, the thought has occurred to me that I can easily make a texture converter PZ3 file that you'd simply load up in Poser, load a texture, twist the dial, render and export a converted texture. No kidding! Seriously, think about what happens if you load, say, a map onto a moderately high poly plane... and that plane has a morph target...? And you're looking from an isomorphic camera (like a front or side camera) and the document is made the same aspect ratio as the picture with your map to convert loaded as a texture, all lights off, and ambient set to 1... Get it? It'slike a movie projection screen you can use magnets on!
Screw third party apps to convert that only work on one OS at a time -- texture conversion can be done right inside Poser.
Q: UV Progy used?
A: Combination of UVLayout, 3DSMax's UVW Unwrap modifier, and UVMapper Pro, and, of course, my Mirror.pl Perl script which, when I go to make the 'other' side, flips everything at once for me.
I'm the asshole. You wanna be a shit? You gotta go through ME.