swiftgreenblade opened this issue on Apr 22, 2001 ยท 6 posts
Jim Burton posted Mon, 23 April 2001 at 7:55 AM
Here is what I typically go through for a new item: The concept stage- thinking up a new item, with considerations of what is possable in modeling and Poser, and what will have an audience. Collect material, pictures on similar items. The think-about how-to stage- how will it be modeled, how will it be UV mapped. The modeling stage- build the item in a 3D program, this is by far the most fun part for me. This is often the only stage people think about but it is often only 1/4 of the work. The fit stage- make or adapt a CR2, make the item actually fit the figure and bend with it. The texture stage- UV map the figure, make texture maps (this is the stage I dislike the most) The morph stage- most clothing items need morphs to match the ones in the figure, it is possable to make full body morphs that work automatically. JCM are sometimes added as well. The testing stage- check all items for fit and finish. The documentation stage- Do a read me, write up the descriptions and make renders for the sale or Free-stuff page. The zip stage- put everything togeather in a zip, make sure it unzips correctly, test everything in another copy of Poser on another drive in another operating system. Many people don't think of all this stuff when they talk about "building an item of clothing", it seems so simple, just make some mesh!