Acadia opened this issue on Sep 25, 2006 · 19 posts
Acadia posted Wed, 27 September 2006 at 9:07 AM
Quote - First, in WW use the "Convert to Advanced" option, then select "Unwelded Unregrouped Figure." That should have WW only altering the shape of the clothing and nothing more. If you want to the new shape to be a morph target, then just zero and export each group as an obj. Load the original clothing, then select each group and load morph target (the objs you exported), set it 1.000 on the dial. Once all of the WW created morph targets are loaded and set to 1.000, create a full body morph. Wala! ^^ bB
Hmm, I've never used that part of WW. All I use is the buttons to zero figure and remove IK, convert from, convert to, and smooth or inflate/deflate. Have never used any of the others. I'll have a look at that advanced option.
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