FranOnTheEdge opened this issue on Sep 30, 2006 · 20 posts
FranOnTheEdge posted Sun, 01 October 2006 at 1:46 PM
Wow, Brycians!!! This is great stuff!
Well while you lot where working it all out for me, I did try to find the "yellow with brown spots" material that aprilgem mentioned - didn't find it, but I did try an experiment with ... well I started with the "gold rock" volume material, then I changed the "Islands" that it uses in the DTE to "Basic Spots" - didn't like that it looked too regular, so I tried setting it to Random - and although it's not bubles, I found a rather nice sort of smoky effect - which at a distance and inside another sphere with water on it, might do for a watery disturbance...
I'll have to try the combination out - otherwise from what you're all saying it looks like booleans are it...
Which would work for a close-up, but at a distance - what with all the rest of the render intensive stuff I have going on in this scene - it may crash everything.
And Mahray, I love those bubbles popping on the surface!
Like AS's smokey glass too. My siutation will not have any surface showing, I was thinking more like the fizzing you get when an electrode is worthing away in some liquid or other - those sort of bubbles.
Perhaps a combination of the smokey thing I've discovered, and a few larger booleans dotted about?
mboncher,
I'll try your terrain suggestion out too - you never know what will work best until you try things.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)