Forum: Poser - OFFICIAL


Subject: furries and blenders

ARCHITECT opened this issue on Oct 01, 2006 · 9 posts


bagginsbill posted Tue, 03 October 2006 at 9:26 PM

More cool wierdness. This time I used a Matmatic wood function to drive the fur color, and I blended some of that with the skin as well. I also made the fur edges sharper here by changing the multiplier inside the Clamp. The fur is slightly longer here (.45 inches) and it covers a little more of her face.

 

def FurrySkinbyARCHITECT(clrfile, cx, cy, mx, my, R, scale):
    skincolor = ImageMap(clrfile)
    x = mx * (U - cx)
    y = my *(V - cy)
    r = sqrt(x * x + y * y)
    bf = Clamp(40 * (r - R))
    furcolor = Blend(BLACK, ORANGE * .4, Wood1(50.0/scale, -2, 2))
    color = Blend(Blend(skincolor, furcolor, .33), furcolor, bf)
    s = Surface(color, 1, 1, .2, .5)
    s.Displacement = .45 * Bias(Noise(max = bf), .3)
    return s

bodyfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Body.jpg"
headfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Face_Color.jpg"

outputs += [
    "Body", FurrySkinbyARCHITECT(bodyfile, .5, .6, 1.3, 1.1, .18, 2),
    "Head", FurrySkinbyARCHITECT(headfile, .5, .4, 1.5, 1.0, .29, 5)
]

 


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