Tashar59 opened this issue on Sep 30, 2006 · 48 posts
BastBlack posted Thu, 05 October 2006 at 4:09 PM
The AnimeDoll/M3 tutorial is at Ebonshire.
http://www.ebonshire.net/freebies/p-misc2.php
I haven't done the Koji M3 figure yet. True, matching textures will take some work ( it would be cool to remap Koji to match M3.)
I would first try to match textures that look smiliar to start with. Koji 1 has a brillant texture, so I would try to find a M3 texture to match. Perhaps ApoGraphix's Naoko body texture for M3? Or maybe UTC the International Beauties 4 to M3?
Tweak two base texture maps in photoshop for hue, saturation, and value.
Take two sample areas of the each texture map and make seamless tileable texture to used in Blacksmith3D as a texture brush.
Import new hybrid obj with texture maps applied to Blacksmith3D. Import 2 texture brushes. Paint head and neck seam to blend the two textures together.
Wala!
bB