shg0816 opened this issue on Oct 04, 2006 · 21 posts
Angelouscuitry posted Thu, 05 October 2006 at 5:14 PM
Ragnar - To ever have hope of Opening a .PZ3 %100, after a crash, the .PZ3s alone is'nt enough A.PZ3 only lists the names and addresses of the geometries and textures you imported into a scene, it has'nt ever made copies of those file and incorporated those copies within itself domestically.
The Fixer - I guess Metacreations, Curious Labs, and now R-Frontier have all be afraid of bloated scene file sizes.
If you take a .PZ3 from you machine and try to open it on mine, with first transfering any geometries you've added to your default Runtime and used, that I hav'nt also added, then as the scene is loaded Poser is going to start asking you for the Geometry, that Geometry, this texture and that texture. If you keep cancelling the dialogs whithout knowing where each thing is, then not having the geometries will crush all of your figures, and not having textures will leave them at thier base color!
To run the CollectSceneInverntory.PY
1.) First make a folder for all of the files. There'll be plenty and you'll confuse them so there is where to start. This makes .RAR/.ZIPing the effort easier too.
3) Open CollectSceneInventory.py from Runtime>Python>Poserscripts>Utility>
4.) Run the .PY
5) There is one dropdown asking you if you just want a list of all the files, external to the .PZ3, or actually make copies of those files. Choose Make COpies.
6) Point the BRowser dialog to the empty folder you created in step 1.
7) Give the scene a Name.
8) Save the scene. The python will run for a minute and say "Done."
9.) Goto the folder from step one and oogle at all of the files that are only refered to in the .PZ3. The >PZ3 does'nt have copies of the files inside it. Only the address' of the files, on your HDD, are whats in the .PZ3.
10.) Run WinRAR or Winzip to compress the folder made in step one.
11.) Burn it to DVD.
One thing to note is that the newly saved .PZ3 does'nt now point to the collected set of textures and maps, it is still pointing to the old copies of the scene files. So do'nt trying to work on that scene by editing the newly duplicated textures. I do'nt know why, but thats the way it is.