giorgio_2004 opened this issue on Oct 05, 2006 ยท 19 posts
RubiconDigital posted Thu, 05 October 2006 at 6:01 PM
Shadow maps are hardly a relic from a previous century. Any decent 3D application will offer the choice of ray traced and shadow mapped shadows.
Shadow mapped shadows offer the advantage of speed, but do consume RAM. It is also generally easier to create soft shadows this way.
Ray traced shadows don't consume memory like shadow mapping does, but are far slower to render. Rendering soft ray traced shadows can also be a very time consuming process.