stahlratte opened this issue on Sep 30, 2006 · 557 posts
stahlratte posted Sat, 07 October 2006 at 1:15 AM
@**Sheila41au:
Ouch ! That looks painfull.
But I just tested a copy of Girl 3 that I made according to that method, and she took every Unimesh pose (Aiko, V3, Laura, etc) without a problem, so I really don´t have any clue how this could have happened.
Are you sure that the pose itself is ok ?
(Does it maybe include morph channels ?)
Does the pose work with standard AIKO 3 ?
Can you pose the head correctly by hand ?
Does the head snap back in place when you zero all joints with joint editor ?
Maybe you accidently deleted a bracket when editing the two object references ?
Or did something go wrong when you adjusted the joint parameters for the eyes ?
If your AIKO 3 can take that pose, then a GIRL 3 that you created by modifying the AIKO 3.cr2 MUST take the same pose, too.
So unfortunately the only suggestion I have right now is to try converting the AIKO 3.cr2 again, or use the included GIRL 3.cr2 and go the morphmanager route to add the morphs.
stahlratte
**