Well, I tried to cram everything in this picture. The neck was a vertex object (shown left) that was made out of a cylinder. A bend was applied to it (settings to the right). The keyframe on the neck line was me changing the bend. Actually, what I did was drop the lower limit to affect the whole object. The eye parts were children to a part called "rSocket", which was really just a stationary eyelid (borrowing from Geek's pacman technique), which in turn was the child of the neck. I did have to reposition the eye socket manually (and you can see the keyframes for this) for the change in bends, it didn't stay attached to the end (and if you look close, I didn't do it quite right). But the rotation and all that stuff followed without manual adjustment. I think I'm going to save this worm guy; I think he'll make an excellent eye stalk for an alien character. It also might be fun to see if I can get him to inch along the ground, as well.