Conniekat8 opened this issue on Sep 30, 2006 · 53 posts
Conniekat8 posted Mon, 09 October 2006 at 1:11 PM
Thanks for the suggestions guys :) I really appreciate the resources you guys have mentioned :) They're very cool. I hope it doesn't hurt your feelings I don't use them. I kind of set the goal for myself on this one to do the whole things from scratch, without using outside products (textures and objects) as much as possible, for the sake of the learning process. :) But, it really helps to look at other resources and see how things are done, so thoughts and suggestions are very welcome.
I made some modifications to it last night, it's rendering at home right now... I'll post it when I get home.
Billy.... your mention of the bumpmaps and Danno's remark about the wood reminded me to try something...
I made a height map render of seferal rows of roof tiles and added those to the roof wood texture (which is a two a pretty copmplex procedural), so now I have roof tiles... They're still little too regular... I may try to fix that by roughing up the tile bump map in photoshop. I ran out of time for it last night. This is the first time I'm trying to mic procedural with an image map in one texture.
Right now all roof planes are one piece. I may go back to max and split it into individual planes so I can do more individualized texture mapping on each.
I tinkered with the windows a tad, but not a whole lot yet. There's a light inside the house which is on. That one will need more fine tuning once I decide on more final lighting. I think I'll add couple more lights inside, and couple little sparkling gas lights outside at the entry.
...image coming later this evening.... :)
Hugz, Connie
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