sandmarine opened this issue on Sep 07, 2006 ยท 42 posts
Phantast posted Tue, 10 October 2006 at 5:01 AM
I believe that part of the reason is that Max format includes a lot of Max-specific shader data. It would be a real blessing if someone could write a utility that would take a .max file, strip out all that stuff and spit out just the mesh geometry in .obj format.