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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: more RAM, no difference


PapaBlueMarlin ( ) posted Tue, 10 October 2006 at 8:26 PM · edited Thu, 28 November 2024 at 11:21 PM

I recently upgraded computers from one with 256MB RAM to one with over 2 GB RAM.  Why is it that I'm not noticing faster render times and today I got a message that Poser did not have the memory to render a texture?



Robo2010 ( ) posted Tue, 10 October 2006 at 8:51 PM · edited Tue, 10 October 2006 at 8:53 PM

I have 2GBs + 160GB harddrive as well.  Someone wrote in past threads, that no matter how powerfull system you have, poser will only use so much to a max limit written in the software. I still get out of memory error once in awhile to,  doesn't speed up the renders and bucket size doesn't help. "lower bucket size" (when it is at 64). Not like gaming, it will everything in your system.


DarkEdge ( ) posted Tue, 10 October 2006 at 9:01 PM

lol!

good i'm glad i'm not the only goob with a decent system and sucky poser performance! i've spent the last 2 nites trying to render my latest pic and kept getting the dreadful error report. so i render it again tonite and had not changed a thing...and now it renders. fickle program. can't live without it! lol!

at least with gaming you can enjoy the system performance...unlike, well, you know. ;P

Comitted to excellence through art.


dphoadley ( ) posted Tue, 10 October 2006 at 9:10 PM

Try turning off a few of your extranious background processes before rendering, that helps sometines.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Khai ( ) posted Tue, 10 October 2006 at 9:44 PM

psst
" poser will only use so much to a max limit written in the software."

thats the limit written into Windows... 2GB per program unless you enable the /3Gb swtich (Xp Pro - results may vary, not supported by EF due to alteration of the Poser.exe file).


PapaBlueMarlin ( ) posted Tue, 10 October 2006 at 9:50 PM

how do you do that?



Robo2010 ( ) posted Tue, 10 October 2006 at 10:49 PM

** not supported by EF due to alteration of the Poser.exe file **

Their you go. Khais got it on the dot, everything written.


stewer ( ) posted Tue, 10 October 2006 at 11:11 PM

Attached Link: http://www.stewreo.de/poser/3gb.html

> Quote - how do you do that?

See the link.


Robo2010 ( ) posted Tue, 10 October 2006 at 11:59 PM

Stewer;

 Reading on the link you have given how to give more memory to Poser6... Wondering why is it illegal? If we want to get that more memory to Poser6, we should be ok with that. We are the customers. What makes it illegal?


linkdink ( ) posted Wed, 11 October 2006 at 1:19 AM

Regarding the texture/memory error, whenever I get that, I close everything down, defragment the drive where my  .pz3s are stored, reboot, reload the scene. Usually, that seems to get my projects over the hump.  This procedure probably won't help for more complex scenes (lots of figures, props, etc.), as mine tend to be fairly simple.

Gallery


rockets ( ) posted Wed, 11 October 2006 at 5:45 AM

If you use XP do this for the memory issue:
Go to control panel
then system
Then advanced
then performance/settings
then advanced (again)
then virtual memory/change
then click custom size.
I find i can give Poser the added kick it needs just by increasing the initial size a little bit and then I increase the maximum size a tad also.  Click set and that should do it.  You might have to restart your computer...sometimes I do and sometimes I don't.

PS - anything I tell you to do to  your computer, you're doing at your own risk so proceed accordingly! :biggrin:

My idea of rebooting is kicking somebody in the butt twice!


stewer ( ) posted Wed, 11 October 2006 at 12:28 PM · edited Wed, 11 October 2006 at 12:29 PM

Quote - Wondering why is it illegal? If we want to get that more memory to Poser6, we should be ok with that. We are the customers. What makes it illegal?

I didn't say it is illegal. I said it might be illegal, depending on whether or not this qualifies as modification of a copyrighted binary and whether or not this is allowed under your country's law. With the DMCA and other questionable legislation, I'd rather err on the safe. After all, I'm an engineer and not a lawyer.


PapaBlueMarlin ( ) posted Wed, 11 October 2006 at 4:15 PM

how reliability is that method stewer?



DarkEdge ( ) posted Wed, 11 October 2006 at 4:58 PM

i saw the operating systems supported in the ms technet but am too much of a nimrod to understand if windows xp home is supported for the 3gb switch?

does anyone else know? thanks!

Comitted to excellence through art.


Khai ( ) posted Wed, 11 October 2006 at 5:06 PM

no, home is not included. on XP it's Pro or higher


DarkEdge ( ) posted Wed, 11 October 2006 at 5:08 PM

thanks khai.

hows the bunny domination going on? have they hit their stride yet? lol! ;P

Comitted to excellence through art.


stewer ( ) posted Wed, 11 October 2006 at 5:17 PM

Quote - how reliability is that method stewer?

All I can offer is a "worked for me".


Angelouscuitry ( ) posted Wed, 11 October 2006 at 7:21 PM

PapaBlueMarlin - ** I used to get Memory erors until I made sure I had updayed Poser, properly.  You need to install them after a fresh install of poser and before that install has been opened.

**Also, when you are talking about speed of render time the only piece of hardware to you are refering to is your CPU.

RAM is more a measure of how heavy/large(Size.) a scene you can render, and to how large.   RAM is also a measure of  how much your computer can remember before it needs to ask the CPU to rerender things, like rerender a camera view you were working on before you switched to a different camera for a peek.

rockets - Virtual Memory counts at that 2GB - 3GB switch, they're talking about.  Off hand a good RAM to Virtual Memory Balance is 1:2.


PapaBlueMarlin ( ) posted Wed, 11 October 2006 at 7:36 PM

My version of poser is a fresh copy as it is on a new system.  In addition to 2GB RAM, I have a 2.2GHz processor.  Should that be enough for faster rendering?



Angelouscuitry ( ) posted Wed, 11 October 2006 at 9:29 PM

I'm not sure what you mean by a fresh copy, new system or not you'll need exactly what version of Poser you are running, and if your Service Packs are installed.

Alot of Poser speed is in the users experience, and what you're really looking to do.  With experience you'll learn many ways to tweak rendering speed, from within the Render Options window.  Off the top of my head you should dissable rendering of shadow, and dissplacement(Or turn dissplacement way down to like .001)  Otherwise there are plenty of threads around here on that.   Other than that you  ned to ask yourself how often it's really necessary to do 1 of two things A.) Render animations, or  B.) Render Huge Life-Size posters.  The slant to these answers is that Poser is'nt a Network Renderer yet, so really there is still time in the learning curve to perfect still life skills...like I do on my 700Mhz Celeron with 756MBs of RAM, all day...

For tweaking things on the RAM side of things see this thread I just wrote a moment ago:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2668451

Cheers!

 


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