IO4 opened this issue on Oct 11, 2006 · 13 posts
AgentSmith posted Wed, 11 October 2006 at 8:29 PM
Tiling image textures....It can be tricky to make one that doesn't have a repeatable pattern that shows up easily. And, usually once you stick it on your infinite plane, and you angle your camera up, you can see that pattern repeating forever, lol.
I'll try to use camera angles that don't see the horizon line (that point more downwards)
Rarely will I use an image texture under 1024x1024, I mostly use 2048x2048, because the bottom of my image will be fairly close to the ground, and I don't want to see pixelation.
After that, it comes down to the pattern of the texture. Image textures that are "equal" in tonality across its surface do better than an image texture that has a dark area somewhere in it, as you will see the repeating of that dark area.
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