Dann-O opened this issue on Oct 10, 2006 · 823 posts
jtm_11 posted Fri, 13 October 2006 at 10:44 PM
I've been trying to figure out how to uv map in Wings and create a Pov-Ray macro to choose the map. The books in the top image are the results so far. There's only 3 book meshes (the closed, open and tilted open) with 6 different textures (so far) applied by macro - much easier and less memory (and hard drive) intensive than creating a separate object for each texture. I think each book is around 1k polys - could probably reduced alot by a better modeller than myself, lol.
The bucket of coal is pure Pov-Ray code - created with a macro so all you have to do is tell it the radius of the top and bottom and the thickness of the sides and it does the rest. I still have to manually rotate the handle though - gonna fix that when I get a day off work.
The bottom is a corner of the scene I'm using the objects in. Still just a WIP with a long way to go.
If anybody is interested in any of the objects or code, I'm willing to share once I clean it all up a little.