tom271 opened this issue on Oct 12, 2006 · 19 posts
billy423uk posted Sat, 14 October 2006 at 2:18 AM
basically you import your model as an obj file. open the grouping tool click name new group ie, first vertibrea and colour the polys of what you want that group to be. make sure you only colour those polys. next you click on name new group again. then colour the part of the model that will be , lets say the second vertibrea, tou can do this whilst in wire mode and all the poly from front to back will be select. dont worry if you colour part of the first bertibrea, just click on remove group. then on the name 1st vertibrea. this will remove the first vert. continue till all the parts you want named are named. save as pz3 as you go incase poser plays silly buggers and hangs. once you have named all the parts. click on create props. this will create a list of all named parts as props. save it as an obj file. then go to set up room. creat a bone for each named part making sure the internal name for the bone is changed to the exact name for the part and parent it. its case sensitive so beware. Ie: bone 1, it's internal name would change to fVert if thats what you named it as. or Fvert depending on how you did it. once all the bones have been created go to pose room. (make sure while in set up room you only use the front, back, top, left and right view cameras.)
one in the pose area. look at your hiearchy window (dont forget to save as pz3) you have to rename to the set up name to the one you want. then delete the prop figure. this is why you saved the prog at this point to pz3, cos i cant remember exactly if that right lol. but by saving it you can piss about a little. once you have it done. open the figure section of the roll out and click on the plus sign to save the figure. type the name you want the figure saving as and bobs your uncle. you can seehow to create ik chains in the manual it takes about 40 seconds. you shoud be able to see what rotation sequence you need by looking at an already existing hierachy or say jesse. the verts would obviously for the same sequence as the hip and chest. sorry i can't help with the jps...but i'm still trying to learn how to use them myself...just make sure you save a lot. double check after you have made your props that you only have polys in the group you want them. i did a whole figure...i click on one part of the chest and the lMid 2 finger part shows up i also get the tip of the r thumb showing up as well lmao. i also had a piece of the neck missing cos i deleated a no bone group without realizing it. took me ana age to realize what i did wrong. now i ahve as far as i know got to create the bones again. it took me about 3 and a half hours so it should be too bad. luckily i have my pz3 save of the named parts so i can just clean up the polys and create props again which will take about 5 mins.
good luck. if you get stuck on the naming parts stuff mail me and i'll see if i can help
ps, it's the button on the right of the two create props funtions which you use after naming all the part. i can't remember off hand if its create or spawn props...but it is the one on the right lol
PPs. to delete polys use control kel and left mouse button
billy