![](https://live.cdn.renderosity.com/forum/_legacy/file_165806.gif)
Thanks for the compliments, everyone. I'm glad you got a kick out of it.... Here are some replies: Jared - The image above shows the animation timeline. I originally tried a point-at behavior, but it was too mechanical looking, so I re-did it just pointing the camera at the plane in frame 1, then again at the plane when it hits the table. I used an ease-in, ease-out tweener for that segment of movement. The remaining key frames are just to make it look like the cameraman got startled by the explosion and then followed the flame cloud as it grew. They have bezier tweeners applied. There's also a zoom out from keyframe 1 to keyframe 2 -- from 200mm to 50mm. Kixum - check out my tut; it might help, and if you have any questions, I'm always willing to throw my two-cents worth in. And Terri - when I was a kid, I actually tried to make this happen for real. I soaked my Skeeter in gasoline and launched it at a group of tea-light candles. It didn't create the cool ball of flame I was looking for, but it did burn my eyebrows off. (They've since grown back, in case you were worried.) 3D fire is much safer. - Chip