beos53 opened this issue on Oct 16, 2006 · 5 posts
BeyondVR posted Tue, 17 October 2006 at 12:01 AM
Y rotations often get wacky after a figure is repositioned and posed, but not sure why yours is doing that. In either case, there is a quick and dirty fix. Load a ball prop and place it in the middle of the hip, using translations only, no rotations. Select the human figure and go to Figure--Set figure parent, and make the ball the parent of the figure. The ball will rotate normally, and the figure will follow. Make the ball invisible, of course.
John