tajshan opened this issue on Apr 25, 2001 ยท 19 posts
Jaager posted Wed, 25 April 2001 at 12:16 PM
A Full Body Morph is just a shortcut way of setting a lot of individual morphs all at once. It is not really a morph itself. When you copy a morph from one CR2 file to another using MM4 (and I think Maconstructor) the FBM data transfers over with the morph, but the only way to get the dial over to a new CR2 is cut-n-paste in a text editor. I suspect that you are thinking about a single morph that affect the whole body. There is only one such animal per figure and that one is the original geometry. To set up a regular FBM only involves a couple of clicks, once you have set you individual morph dials. (But you should make sure any existing FBM in Body are turned off first - they might add in without you knowing it.)