Forum: Poser - OFFICIAL


Subject: adding bones to my model...

tom271 opened this issue on Oct 12, 2006 ยท 19 posts


Realmling posted Tue, 17 October 2006 at 1:08 PM

If you have modeled this in your 3d app, you can set the groups up in there.

When I'm doing something to be rigged/conformed in Poser, I generally cut the mesh first in Max. For me this gives me more control than the group editor in Poser. I give each separate part the internal name it would need for Poser, select them all and export as one obj file.

This way, there's only one thing on import, but the parts are all still there. Then just name the bones to match the parts, double check with the grouping tool that everything is lined up right and you should be good to go aside from adjusting the join params.

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~