AgentSmith opened this issue on Oct 13, 2006 ยท 29 posts
AgentSmith posted Tue, 17 October 2006 at 5:56 PM
I made a greyscale image in Photoshop of a raised "dot", basically its just a circular gradient. Since I knew I would be scaling this up anyways in Bryce, why make it any larger than one dot?
I adjusted the "levels" of the image by very slightly cranking up the white in the image, I knew as a bump, this would give the dot more of a flatter top with a slight ridge rather than a perfect half dome. This falls in line with most of the bubble wrap I have seen. (but not all - I actually have seen perfect half dome bubble wrap)
Then I applied it as a bump to a glass material, "Crystal" I think...which is actually the wrong refraction level, but with the bump, it looked kinda correct to me. I scaled it up a little to repeat the bump across the surface, it still looked a little too perfectly "ordered", so I changed the textures Y axis to 45 degrees.
That's it.
Now when I have time, I'll attempt to;
-Dirty it up, and give some of the bumps a popped look.
-Try and duplicate the original mat using only Bryce's DTE.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"