Forum: Blender


Subject: Warning Another Noob question: breaking UVs

Gog opened this issue on Oct 20, 2006 · 4 posts


haloedrain posted Fri, 20 October 2006 at 12:05 PM

Go to Select->Stick local UVs to Mesh Vertex and uncheck that option.  All vertices should now be several vertices, one for each face that comes to that point.