ddaydreams opened this issue on Oct 18, 2006 ยท 34 posts
madmax_br5 posted Fri, 20 October 2006 at 2:17 PM
I want a full fledged imperfections and aging lab, where it would be a cinch to add rust, grime, water damage, cracks, tarnish, mold etc based on existing materials in the scene. i.e. you would have an "effected by aging" slider in the dte, and then the imperfections/aging lab would effect the materials with a higher value moreso than those with a lower value. It would also cause plants to overgrow around the objects in the scene. There would be sliders in this environment for selecting the degree to which global aging is applied, such as a rust level, overgrowth level, rot level, etc, as well as a section for global random distribution of instanced objects such as pollen and fallen leaves, as well as a scene wetness slider. The DTE would also have individually controllable parameters for these imperfections for custom tuning of particular objects. If not in B7, I'm hitting the SDK hard ;)