Tguyus opened this issue on Oct 20, 2006 · 10 posts
Tguyus posted Fri, 20 October 2006 at 5:18 PM
Quote - > Quote - Allow more control on cloth simulation settings so certain groups of vertices in a clothing prop can be made more stretchy or heavier or more clingy (or whatever) than other parts of a given garment.
I think you can already do that in P5 and P6 ....
Really? That would be great. I'll have to look into this. I already create groups of faces for my clothing props (e.g., belts, hems of various heights, etc) and use those groups to allocate groups of faces (actually, vertices I think) to dynamic or constrained or soft decorated or hard decorated cloth (e.g., assign the belt group to constrained). However, I was not aware that a given clothing prop could have different groups of faces (vertices) which have different cloth simulation settings WITHIN the dynamic group.