Tguyus opened this issue on Oct 20, 2006 · 10 posts
svdl posted Fri, 20 October 2006 at 5:51 PM
Quote - > Quote - > Quote - Allow more control on cloth simulation settings so certain groups of vertices in a clothing prop can be made more stretchy or heavier or more clingy (or whatever) than other parts of a given garment.
I think you can already do that in P5 and P6 ....
Really? That would be great. I'll have to look into this. I already create groups of faces for my clothing props (e.g., belts, hems of various heights, etc) and use those groups to allocate groups of faces (actually, vertices I think) to dynamic or constrained or soft decorated or hard decorated cloth (e.g., assign the belt group to constrained). However, I was not aware that a given clothing prop could have different groups of faces (vertices) which have different cloth simulation settings WITHIN the dynamic group.
Yep. Poser 5 already had it in its first incarnation, it's called "New Dynamic Group". You can name the new dynamic group, set its dynamic properties (all of the dynamic controls work!), and use the "Edit dynamic group" button to select the vertices that it should work on.
Poser 5 SR2 or SR3 fixed the problem of not being able to save these dynamic properties to the props library.
But I'd love a cleverer way to select multiple body parts. For example, when a body part's children are collapsed, I'd love to see the effect of what I'm doing (visible/invisible setting, collision settings etc) apply to the children too, while an expanded child tree would mean I'd have to set each bone separately.
Another thing, I'd love to see the hierarchy editor open up in a collapsed state by default. My scenes contain many figures and props, so the hierarchy list tends to get uncomfortably long.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter