AgentSmith opened this issue on Oct 19, 2006 · 59 posts
AgentSmith posted Sat, 21 October 2006 at 5:01 PM
Can you export the textures too?
Yes, although I have yet to test it out in detail. Again, when Brycetech exported out a leg of my Bolo robot, you could see that textures went with it. (the robot is almost completely covered in image textures.
Would like to know if the Booleans exported from Bryce 6 are polygon heavy as compared to other 3D packages.
I would say no, but I obviously need to go back and do more experimenting now that I know poly count can be dictated by the visual mesh resolution. But, after exporting my mesh (that you can see in the first two posts) it was 16,896 polys. That's not light, but you can see there are a lot of fine curves going on. And, it looked great after importing into other programs (it looked the same in other programs as it did in Bryce)
yet, I'll have to experiment again with that boolean, and using different mesh resolutions see how low/high the poly count can go.
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