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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: what is the best program for render poser files?


idocatrudiaris ( ) posted Sat, 21 October 2006 at 11:49 AM · edited Sat, 30 November 2024 at 11:32 AM

What is the better program for easy and faster render of pz files?.What program have the best compatibility whith poser?.Please tell my how you proceed step by step to import,choose the frame and rendering the poser scene

Thank's


dirkfromsickte ( ) posted Sat, 21 October 2006 at 1:04 PM

I'm afraid I have to tell you that the best programme to render a Poser file is indeed Poser!

Numerous attempts at getting Poser content into high-class 3d packages such as 3ds max have been made, but they all more or less failed. GestureMax is a sad example.

I've looked over many CG artists' shoulders, but this is all I can say  - sorry.

 


Tirjasdyn ( ) posted Sat, 21 October 2006 at 1:36 PM

Vue 5 with mover (or vue5i) can import poser files.  When vue 6 is out it will also support posing and the poser shaders.

Tirjasdyn


Fredy ( ) posted Sat, 21 October 2006 at 2:13 PM

There are a lot of better solutions to render poser stuff elsewhere (Vue, Bryce, Cararra, Cinema, LIghtwave).

I use Cinema4D for years to render my stuff. The last year I used the interPoserLtd and lately the InterPoserPro plugin (both are excellent timessaver). Check my gallery for some results.

With the pro-plugin you can do everything directly in C4D, loading directly from runtime, characters, props, all with textures, posing, mat-poses, morphs everthing there and you can also import PZ-files from Poser.

For C4D check www.maxon.net for the plugin check http://www.kuroyumes-developmentzone.com/home.html 

 

 

 


Darboshanski ( ) posted Sat, 21 October 2006 at 2:43 PM

Attached Link: Pov-ray

In my opinion it's all according to what you want to do. If you're a pro and make your living off of your work then I'd go for the higher priced programs such as C4D because of the quality you'll get. If you just have money to burn, as it appears many do, then again go for all the gusto. If you're just a hobbyist, like myself, then poser is a very good program to render with. Another program besides the Vues, Bryces, cararra and lightwave is Pov-ray. I've seen some very good results with that program and it's free. As I said just my opinion and food for thought.

My Facebook Page


Jovial ( ) posted Sat, 21 October 2006 at 3:09 PM

Hi idocatrudiaris,

As the others have indicated, there are ways to get Poser scenes into some of the best renderers. I briefly tried Vue 5 and found it to be a bit buggy and still quite limited in terms of the overall scene complexity that could be imported.

When I pass a certain complexity of scene in Poser 6 (usually three or four figures), I know that the firefly renderer will probably break, when I try to render, because the stupid thing tries to keep everything in memory.  Unless you drastically reduce the rendering quality and the texture sizes, there is just no way that the firefly renderer will cope. When this limitation is reached, I turn to POV-Ray as a renderer and use FlyerX's excellent PoseRay scene converter (both are free and the results are usually very good and produced relatively quickly).

The following is from an earlier posting, and might help you to get started if you want to try the PoseRay/POV-Ray combination as an alternative renderer.

Here are some of my experiences with POV-Ray and PoseRay:

The good points of using POV-ray and PoseRay are:

  • Both tools are free.
  • PoseRay will import P5 lights, camera and scene from a PZ3 and the geometry from an exported wavefront .obj + .mtl.
  • POV-Ray handles full size textures without problems and is quite a fast renderer.
  • Radiosity is supported (although I have not had great experiences with the default settings as it sometimes seems to overdo the illumination for multiple area lights and produce "smudged" skintones).
  • PoseRay has area (actually multi-point volume) lights that can produce quite nice "jittered" shadows.
  • You can get many Millenium figures rendered in a single scene (I have been informed that 12+ is possible) although I have only done 8 so far.
  • PoseRay/POV-Ray have some nice standard materials for metals, glass, stone and water.

The bad points are:

  • No built in materials (via PoseRay) for clothing textures in POV-Ray - so you need to used textured and bumped clothes. POV-Ray has procedural shaders but these are only accessible by command line and need to be learnt.
  • You need to be sure everything is where it needs to be and everyone is looking in the right direction because there is no easy way to change things after exporting the scene from Poser.
  • Poser 5 export to wavefront obj is a bit broken so textures seem to get messed up. P6 export is much better but "Preview" materials can get muddled up.
  • Poser material shaders are not supported.
  • Preview lights and the final rendered image have slightly different (but somewhat predictable) illumination levels.
  • This is a multi stage process, i.e.
    a) P6 export to wavefront obj (creates an .obj and a .mtl file).
    b) Save the PZ3.
    c) Import these into PoseRay.
    d) Go through materials list to replace those that used complex P5 shader materials - simple textures, transparencies and bumps are mostly OK but reflections are handled differently. Watch for opportunities to use metalic reflections and nice POV-Ray metals AND glasses.
    e) Use geometry/uv tool to weld vertices (and smooth) for any figures that need it - especially if the figures are nekkid. If you don't do this there can be jagged shadows at the boundaries of material regions. I generally do this smoothing as follows: Select [tick boxes] only a figures neck, torso, legs, feet, arms, hands and fingers using the geometry selection list. Have everything else unticked. Select the weld vertices and smooth options and then do update. Don't forget to re-select everything for the preview (and for the final render).
    f) Check everything looks ok in preview, and then
    g) Save and render using POV-Ray.

I tend to use native PoseRay lights rather than poser ones because I think they give me more control and a nicer illumination. I don't think P6 IBL lights are supported.

Example of P6 scene => PoseRay => POV-Ray at
http://excalibur.renderosity.com/mod/gallery/index.php?image_id=1098936
I have a few more examples in my Gallery but they have mostly nekkid characters.

You can get PoseRay at:
http://mysite.verizon.net/sfg0000/

and POV-Ray at:
http://www.povray.org/

Regards,
Jovial.


Miss Nancy ( ) posted Sat, 21 October 2006 at 3:27 PM

we'll hafta wait 'til P7 paid beta is out, so the early adopters can show us their renders, with the usual gripes to let us know they're unbiased users. :lol: in the meantime, almost any professional renderer is better by default IMVHO, although poser can do excellent renders with the right user, right settings and right experience. however, the latter takes years of experience, meaning poser renders with default settings are going to be worse than almost any professional renderer with default settings. ask in the carrara forum for the detailed steps to import and render a pz3 file in carrara.



Tashar59 ( ) posted Sat, 21 October 2006 at 6:04 PM

"ask in the carrara forum for the detailed steps to import and render a pz3 file in carrara."

Import >select the PZ3/PZZ . You can import Native as in Cr2 or with transposer that imports Dynamic hair and cloth. It's pretty simple.

Same goes with Vue. Now I must say that I have Carrara5Pro and Vue5I so what the lesser versions do, I cannot say.


Dizzi ( ) posted Sat, 21 October 2006 at 8:48 PM

Vue 6 should have the best compatibility when it's finally out. All other solutions need manual adjustments and by that fail the easy part in my opinion. It's really hard to give you any advice as long as you don't say what you intend to render. If you're doing close ups mostly and rely heavily on displacement maps, then Vue 5 and Carrara 5.1 are not for you (Vue 5 can't do displacement maps at all, Carrara can only do one map per object - so that's no good for objects with more than one map - so about all current human figures...). Oh, and Bryce 6 fails the fast part...



Angelouscuitry ( ) posted Sun, 22 October 2006 at 5:19 PM

Poser.  I've done some work with high-end application, lik Maya, but the trouble you need to go through to get the things transfered is'nt worth the effort.

View is'nt where it's at either really, it's a different kind of bird.  It's nice for what it does, but iy ca'nt render a Poser scene better than Poser...


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