tebop opened this issue on Oct 23, 2006 · 40 posts
kuroyume0161 posted Mon, 23 October 2006 at 12:12 PM
Only thirty? I've seen some where they have a large room stacked from floor to ceiling with computers (several hundred!!). ILM has 500 - that's 16 seconds of render per pass - which may take hours or days in some cases one supposes depending upon the complexity and realism being targeted.
Of course, we're not ILM are we? ;) Poser could really gain a boost by having built-in net render support. At least then you can do something beyond the one frame at a time utilizing one cpu only. I hope they also get the hint that quad-cores are going to be available soon - two of those puppies is 8 processors. 3D rendering is perfect for utilizing them.
e-frontier: the word of the day is 'thread'. 't-h-r-e-a-d'. Multithread the render process and then pass the threads to each available cpu.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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