JQP opened this issue on Oct 23, 2006 ยท 9 posts
arcady posted Mon, 23 October 2006 at 6:32 PM
That is rarely a problem in my experience.
But I rarely use any dial at a 1.0 setting.
I first mix and match a bunch of dials to get a head shape, and then spawn it as a morph target and restore the figure.
I will then do the same with a series of expressions.
Sometimes I will also set up two separate expressions on different frames of the 'animation', keyframe somewhere in the middle and then spawn a morph target out of that, and then dial up that morph part way in initial frame before or after restoring.
I rarely use any dial above .3 to .5 - shape or expression.
Likewise, if I apply a preset 'character series of dials' or 'series of dials to design an expression' I will spawn them as morph targets and then reset to remove all of the 'dial clutter' before applying something else or making something of my own and spawning that as well.
I then tweak my custom dials to taste and keep that.
Works well every time, and I've been doing it since 1999.
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