Forum: Bryce


Subject: Bryce 6 - Exporting Booleans (Finally!!)

AgentSmith opened this issue on Oct 19, 2006 · 59 posts


Flak posted Mon, 23 October 2006 at 9:56 PM

heheh

waves to Dar

Nah, I've seen far too many impressive boolean models that have been made over the years to ever say "death to booleans" and actually mean it.

From Bryster's Crystal Palace to Bambam's space ships to Alvinylaya's/Rochrs/Pidjys/AS's robots, to some insane person's cathedral front wall that she made years ago just to name a couple - they're all pretty damn impressive. The organization and vision it takes to build something really complex out of booleans just doesn't mesh with my head at all unfortunately. I seem to need hard polys to survive.

BTW - Do you know if they did any work on the other (old) export functions? I had some obj's that I imported and grouped and textured in bryce that used to not export for some reason... and was hoping that maybe they'd done some work on that part of the program (with textures in place and intact).

 

Dreams are just nightmares on prozac...
Digital WasteLanD