Forum: Poser Technical


Subject: Remapping Problems

Stormi opened this issue on Apr 25, 2001 ยท 4 posts


bloodsong posted Thu, 26 April 2001 at 10:37 AM

heyas; the stuff is uvmapped from a frontal projection. that is, you sorta project the texture at the obj from the front. which means, that on the sides, the facets are side-on to your texture, which means they smear out like this. this example you have here, isn't really that bad. if you want to remap to fix it.... well... texture weapons for deep paint supposedly does this for you (for 1200 bucks for the package). you could also try selecting the side polygons with the poser grouping tool, and telling it to 'create perspective uvs,' which will flatten out the affected area. if you want to use uvmapper, you can try going into selecting-by-vertex mode, grabbing the edges of the skin(cloth) where it is smushed together, and stretching it out. since uvmapper doesn't have a lasso tool, this is rather difficult. you could also try box-mapping, which will 'shoot' an image of the front/back as well as the sides (and top/bottom), instead of the planar-mapping which only does the front/back. whether a box map is easier to paint on.... well, there's twice as many seams that you have to match up. :🤷: