Forum: Poser - OFFICIAL


Subject: In search of answers...Poser and poor memory use

MartinW opened this issue on Oct 27, 2006 · 26 posts


kuroyume0161 posted Fri, 27 October 2006 at 1:27 PM

Quote - Really, what use would it be for a program today built to have a memory access limit of 20 Gig? No home computer can come close to that at present, so better off keeping things within current memory limits.

Lots of use!  Windows XP Pro 64-bit (and other OSs) can address up to 15 Exa-bytes of memory (that's far bigger than a GB or TB).   Most home systems (hardware) can't handle 20GB, but there are quite a few that CAN handle 8 or 16 - NOW.  And I think that there might be a few that can handle 32GB.

Cinema 4D's 64-bit can handle as much memory as you can throw at it within the 64-bit range.  That means it will be 'limitless' for the next ten to twenty years.

Sorry, with the size of OSs and applications and the memory that they consume and the fact that you can get 500GB harddrives, it's about time that memory started ramping up and quickly.  Better to expand the current memory range and allow people to do things that currently result in "Out of Memory" errors.  2GB brick walls are becoming more and more frequent - most especially in the 3D CGI arena.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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