RyanSpaulding opened this issue on Oct 20, 2006 ยท 6 posts
forester posted Fri, 27 October 2006 at 9:12 PM
Ryan, I do not know of any way of animating a ship's wake in Vue. I can generate a set of sequential meshes for bow waves and for wakes. For Lightwave, MAX, MAYA and Cinema4D, I can create the particle files that do this for these programs. But to do this on an "ocean mesh," you must have a program capable of deforming that mesh in real-time. (At least, to my knowledge.) Some 3D apps allow this (MAX and MAYA leap to mind), and some "fake it" by allowing for textures to be animated or even 'deformed'. But the only possible way that you could do this in Vue might be to start with a rough-surfaced cylinder or maybe a terrain that has been bunched tightly together, and then try "animating" the Vue material that is applied to it. I believe this is theoretically possible in V5I, either directly, or via a Phython script. I know that V5I allows for scripting a material. Would take a lot of experimentation, tho'. We are more likely to have some of the "deformation" material tools you would need in Vue 6, as I understand it. But we don't really know yet, do we? How critical is this to you? If it were really, really critical, I can generate a sequential set of meshes for you, that can be used for individual frames in an animation. But this means rendering those frames one at a time and stacking them together. I've done this quite a bit myself, but its too time-consuming to be worthwhile for hobby purposes.